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Sep. 12th, 2009 @ 11:57 pm (no subject)
I'm leaning further and further towards the notion that I live in a mentally unhealthy environment. I mean, it is my parents' house, so I guess most people my age figured out it was a bad idea a long time ago.

Really though, it's a tough decision. I can lose my no-cost living space, or I can cope with arguments between two full-grown adults and a four-year-old as I try to sleep. Both options seem pretty insane.
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Sep. 7th, 2009 @ 08:21 pm (no subject)
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Aug. 25th, 2009 @ 10:47 pm Lessons Learned 8/25
-If you're having a halfway casual conversation with someone at the cafe and they give you one of your items for free, odds are it's intentional. If you feel obligated to point out the mistake, they'll stare at you like you're bluntly stupid. But that's okay, because getting a mean stare is worth a free cookie, and you still have a free cookie.

-If someone asks you whether a store is closing down, there's a solid chance they like the place. If you remark "Yeah, Kicks would really be missed" in the most sarcastic-son-of-a-bitch way you possilbly can, there's the off chance they'll look at you like you just kicked a baby. Swiftly end the conversation by thanking the lass for the soda and walking away. Quickly, before she stares any more daggers into your back.

-If the Fed Ex lady is running behind and looking surly, it's probably your fault. Somehow.

-If Aaron Cunningham appears to have left your store in peace, rest assured he is only on hiatus. He will return, and markedly more insane at that. He will laugh at everything you say, rather than only eighty percent of the things you say.

-If my short-term memory is going to shit it's a shame I have no excuse for it. Something fun like drug abuse or head trauma, as opposed to naturally accelerated deterioration. I only hope I'll soon lose track of where I am at any given moment and how long it's been since I went to the restroom. If I'm gonna go crazy, I'd at least prefer to be "that guy". Not some boring motherfucker like "Guy Who Keeps Washing His Hands".
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Aug. 17th, 2009 @ 09:52 pm (no subject)
Watched Rebuild of Evangelion 2.0. It's good. My big problem with Rebuild 1.0 was how they changed practically nothing and instead simply sped through the first six episodes of the series. Here the pacing is still wonky, but they change a whole hell of a lot. Whether the changes are for the better is up to the individual -- while I appreciate this alternate perspective on the series, I still prefer the original anime. And it's got nothing on the manga.

I will say the new female character they've introduced is pretty useless. She has only one worthwhile impact on the story, and it happens in the first four minutes (after which her existence is completely forgotten by those who, you would assume, should be out to kill her).
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Jul. 31st, 2009 @ 09:59 pm Copied from Facebook. Which is almost to the point of being my main blog.
HEY CLICK HERE )
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Jul. 26th, 2009 @ 09:19 am (no subject)
WahwhawhaWHAT!?

Remember that ridiculous price gouge for Neon Genesis Evangelion 9 through Amazon's sellers? The ones charging $400+?

I've been checking back daily, and they just put one up for $5. MINE. If this is how my day is supposed to start, I think I'm set for a pretty awesome 24 hours.
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Jul. 22nd, 2009 @ 08:17 am Going Green in Games - Why Odin Sphere is a Recycled, Copy-Paste Piece of Shit. That's a clever titl
Just another random gaming bit.

Let's talk about....Odin Sphere. Beautiful game! Bright colors, detailed characters, and lots of animated parts on any given character...although they do look pieced-together. Yeah, the animation is pretty cheap. The whole game is pretty cheap.

You get five characters, five deep, intertwined storylines! The characters play noticeably different and have their own gameplay twists, so that's nice. You can plant seeds and mix potions on the fly to increase your endurance and power, regenerate health, maybe even have sheep sprout from the earth. The soundtrack is composed by Hitoshi Sakimoto! He's behind Final Fantasy Tactics, Vagrant Story, Valkyria Chronicles...talented man. Unfortunately, you're gonna eventually realize that all of these great elements were placed in a blatantly lazy game.

These five characters share almost all of the same levels. These levels share all of the same rooms. These rooms share all of the same traits -- those of any empty box. These empty boxes share all of the same enemies. After running through dozens of beautiful, empty boxes filled with repeating enemies you encounter a difficult Boss enemy related to the story. These five characters share almost all of the same Bosses through their seven-or-so box-filled levels. Each time you encounter a Boss, you will need to ensure your character is appropriately powered-up. Each time you begin the game as a new character you will need to power-up from scratch. You will grow sheep, increase your endurance and power, and regenerate health dozens of times, Five times.

Or, if you're like me, you'll give up after the Third time. Some games are better off being watched on Youtube than played.
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Jul. 16th, 2009 @ 08:30 am So here's on nobody cares about.
One thing I miss about playing so many videogames is it gave me tons to write about. Not that I often would, but I have a jonesin' for writin' tonight and not much to elaborate on beyond my own introverted confusion. Or has this note already reached that point?

Let's talk about God Hand. It's extremely goofy and Japanese without any of the slickness seen in Devil May Cry or Ninja Gaiden, so that turns off the vast majority of people. It's a brutally difficult action game, which turns off the level-grinding Japanophile crowd. And it's a game that makes fun of itself without explicitly stating as much, which throws off reviewers who are used to receiving pamphlets explaining to them how a game should be played and approached (*cough*IGN). Only a select few action fans gave the game a chance and fell in love, but even that works to the game's disadvantage; from an outsider's perspective, I'm sure we all look like we've jumped onto the underdog bandwagon, acting more impassioned than we should about a game simply because no one else loves it. I promise you, that's not the case for me.

First, let's talk about exactly what makes this game so funny, and so confusing. A big part of the self-referential humor lies in the graphics. The polygon models themselves are rather good, but animation is sometimes stiff, sometimes exaggerated. Buildings fade into nothingness after getting plowed down, showing no debris. Most of the backgrounds are entirely static. Colorful powerups like oranges glow from the corpses of your fallen enemies. Anyone who's spent time with action games in Ye Olde Arcades should be familiar with this sort of thing -- that strange, yet endearing mix of high-and-low production values (Gauntlet 64 is an immediate example). God Hand does it's best to emulate the arcade experience visually.

At least, that's my interpretation. Is it possible that all of this was simply the result of lazy programming? Well, I guess it's possible...but these are the guys who made Okami and Viewtiful Joe. They don't slouch on the visuals. It's my belief that God Hand is essentially an intentional "B-game", made to seem low-budget and amateur in particularly ironic ways. I suppose Clover Studios hoped everyone would get the joke without being told, or perhaps Capcom's US branch failed to communicate the humor. At any rate, most reviewers did not get it, did not laugh, and ultimately subtracted points for unprofessional graphic design. Because, hey, that's what you do when something doesn't look like it was made in Hollywood, right?

As for the more obvious funny-funnies, your mileage may vary. You'll battle midget Power Rangers, a succubus who can transform you into a chihuahua, an obese, gaudy demon named Elvis, and a man wearing an orange tiger-striped vest who learned to kick people to death by watching lots and lots of Kung Fu movies. I thought it was pretty goddamned hilarious, in part because it fully embraces the more groan-inducing moments. The story's style of humor is consistent, so there's plenty of reasons to crack a smile if you can cope with the game's flair.

Now, let's get on to the game itself. Did I mention it's super difficult? Here is a game that has no problem whatsoever raping you. In a merciful way, I suppose. God Hand constantly measures your play ability with a visible "Level" shown at the bottom left hand of the screen. The better you play, breaking enemy blocks and dodging attacks, the higher the Level. As the Level raises so does enemy skill and power, and so do your rewards (powerups, money, etc). Let me say it again -- the game scales its difficulty up or down on-the-fly based on your own abilities. You start kicking the game's ass, it's gonna start kicking your ass. It's rough, but it's a great, new, and as-yet un-imitated method of encouraging player improvement. Think of playing "Hard Mode" in Ninja Gaiden where you can use all of your previously-earned upgrades and abilities. This is the antithesis of that.

Even bosses are affected by the game's active Level. And there are alot of them. The most common bosses technically aren't bosses at all, but they can really fuck you up. Seemingly randomly, horrible demons will raise from the corpse of an enemy. When this happens, it's definitely an event -- the screen darkens, distorted music plays, and the effects remain until you trounce the demon. I believe there is a method to whatever causes this, but it's been too long since I played God Hand to recall. Anyhow, these guys can very quickly clear any distance between you and them, have long-range attacks, and hit harder than most normal enemies. You get a great bonus when you kill them, but if you're particularly unlucky they'll show up before you've finished off the rest of a group of enemies. Or, worse yet, multiple enemies in a single group could become demons. One scripted area of the game has these demons appearing from every single enemy you kill. I made a mad dash for the exit, and have no shame for it.

True boss encounters are much tougher. Without going into the specifics of individual encounters, the most notable thing would be that you do fight multiple bosses at once. In fact, the first boss encounter in the game is actually two bosses, plus a bunch of croneys taking up space. Shortly thereafter, I believe Stage 3, you have an encounter where you take on three different boss characters one after the other. They each have unique, particularly tricky fighting styles. The next time you encounter this trio, you fight all three at the same time. That's fucking hardcore right there. No punches are pulled, and there's a fantastic sense of satisfaction as a result -- God Hand does all the things other actions games wish they were brave enough to emulate.

This wouldn't mean a thang without a solid gameplay system intact, yeah? God Hand is pretty unique there, too. The camera is RE4 style, behind-the-back. The blind spot behind you back is alleviated by a quick-turn and a radar that shows who/what is surrounding you at any given time. It's a strange choice at a glance, but mandatory for the more intense enemies -- a camera facing forward allows you to see every twitch and twist your enemy makes so you know what type of attack to expect. See, unlike Devil May Cry, you don't dodge most attacks my simply jumping out of the way, nor is it similar to God of Wars that have you leaping ten feet in a direction to avoid danger. You can't jump. The right analog stick controls your dodges, which have you shifting left, right, back, or ducking to narrowly avoid strikes. This keeps you in the enemy's face at all times, and ensures the game follows a reflex-based play style rather than pattern memorization. Like I've been saying, it's intense.

Your own attack are important, too. There are well over 100 different attacks you can purchase, and each one is mapped to one of the four face buttons. Seems like a small number for immediate use, but they all have different power ratings and effects; some attacks stun enemies, others can cancel out a foe's blocking stance. They can all be comboed together with varying degress of effectiveness. Indeed, you can break the game if you so choose, creating a select few infinite combos that most enemies cannot escape. I've only seen these combos performed on youtube, and chose not to play that way myself. It's all about the challenge.

Then you have the God Attacks, which can be performed after playing well enough to charge up your, uh, God Meter. You can guess what these are -- particularly flashy attacks that do more damage than usual, and may have additional effects on enemies. Ultimately, this combat system is closer in depth to a one-on-one fighting game than most brawlers. Gotta be careful what you choose, though -- one God Attack is simply a kick straight to the crotch, but if you try it on a female enemy they'll only laugh and get a free hit in on you. If you don't think that's funny, I imagine you're going to be a depressingly humorless individual come age 40.

So that's about all of the important stuff. I could cover the story/cutscenes which are entertaining if not particulary substantial. I could talk about the soundtrack, which has a couple of playful gems mixed in. Maybe I could say some more bad things about the dreadful IGN review, which called the game a simple button-masher and suggests they didn't play past the first two levels (practically guaranteeing it was only attempted on Easy Mode). But, nah, you get the idea. I really love the game, it's unique and was definitely one of the better games I played in 2006. I'll wrap it up with a youtubes video.

http://www.youtube.com/watch?v=MyfbtSyX3mc

The guy playing is pretty good. Pay attention as he raises the game's level all the way up to "Die" mode, the maximum. Also be aware that what's shown is the very first Stage of the game.
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Jul. 4th, 2009 @ 12:27 am (no subject)
I'm finding myself almost falling into the trap of caring too much about other peoples' lives. Nothing good ever comes from it, and it's just none of my damn business.

And I can't pinpoint exactly why, but one part of the emotion I get from it all is jealousy. Am I really envious of needless drama?

EDIT: Bah, I know exactly what it is. I want attention. These are all lessons I've learned before; I should stop forgetting them.
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Jun. 25th, 2009 @ 11:26 pm (no subject)
Ahahahhahahahhahahahhahhahaha

Did you know Roger Ebert reviewed Pokemon: The First Movie?

http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/19991110/REVIEWS/911100302/1023

Maybe this is only truly amusing to me since I've been on a binge with his reviews lately and have grown to really like his writing style, but hey, that review is golden.
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Jun. 11th, 2009 @ 11:40 pm (no subject)
I am officially registered for PAX 10. Fuck yes.
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Jun. 4th, 2009 @ 01:06 pm (no subject)
I feel like I might come out of today a little more sane as a person. Exciting!
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Jun. 1st, 2009 @ 12:16 am (no subject)
Cars was dull. Ratatouille was really good. Wall-E was good. Up is one of the best movies I've ever seen.
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May. 19th, 2009 @ 08:49 pm (no subject)
So it looks like I'm gonna have to order Volumes 8 and 9 of the Eva manga used. I can find all but those two new. Hopefully that works out. On the bright side, I learned that the manga is, after twelve years, drawing to a close soon. Again, I consider myself very lucky to be late to the party with this franchise.

EDIT: Oh, and I don't know if this is someone's sick joke, but goddamn.
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May. 18th, 2009 @ 10:49 pm (no subject)
I made a decent-sized movie post at a forum, figure I may as well copy it here. I could just copy it without pointing it out, but for some reason I like to mention whenever I post something not originally intended for Livejournal. Weird. Anyhow, no spoilers.

JCVD: Not a great movie, but good. Van Damme's performance was solid -- it certainly helps that he speaks his native language most of the time. I'm not sure who to recommend the movie to; the novelty of Van Damme playing a "real" role isn't reason enough to sit through it. I guess it's ultimately a bit of a black comedy with some drama thrown in. Watch it if you're in the mood for something a little slow and a little different.

Fight Club: I've seen bits and pieces here and there for the past decade, enough that I was already familiar with the ending and big twist prior to sitting down with the film. Fantastic movie regardless. It pretends to make logical sense when it really doesn't, but that's okay. It's badass in every way, from acting to camera work to sound cues.

Mosters Inc.: Eh, it was good. I liked the two main characters and a few scenes were pretty impressive, but it seemed to go through the same ol' motions most of the time. They could've done more considering the setting. I don't like it so much when scenes in a Pixar movie rely solely on the humor of inhuman characters displaying classic human traits. "Hey, his girlfriend is getting mad at him. It's funny, because they're both monsters! Who knew monsters have girlfriends!?" They relied on that sort of thing too often in this one.

Death Note: I watched this and half of the sequel. Couldn't bring myeslf to finish it. Nope, they're just not good. I thought the manga was fairly intelligent -- I don't know if that's because it had tight scenarios or because I let myself get fooled by long stretches of dialogue -- but they change quite a bit here and half the time everyone looks like a bloody idiot for treating the obvious like a revelation. It's ridiculous and not very well executed. If only the films weren't so pretentious, they'd at least be funnier.

Super Mario Bros.: Can't remember if I talked about this one. It's actually a really fun, really 80's movie. I'll put it this way: I enjoyed it more than Monsters Inc. You're doing something wrong if you're watching this and not having a good time.

Mortal Kombat: Wow, this one's aged badly. Bluntly stupid and fun in that B-movie way, but not so much that you shouldn't be watching something else.
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May. 7th, 2009 @ 10:05 pm (no subject)
I just feel dumb as a rock today, I can't figure it out. No matter what I've done I can't move beyond half-speed for more than thirty minutes. I'm familiar with this feeling, but since I began eating better and exercising I've been able to fend it off for the most part. Here's hoping tomorrow isn't so...blegh.
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May. 7th, 2009 @ 12:14 am Howl's Moving Castle
So the whole time I was thinking, "Hey, Howl sounds a lot like Christian Bale!"

That man has such a sexy voice. And on that note, what a great dub it was. The best thing I can say is I fell in love with both the male and female leads. The worst thing I can say is everything was wrapped up way too neatly and all at the same time. But yeah, loved the movie. I believe it's only my third Miyazaki film, after Spirited Away and Princess Mononoke. I think I liked those other two just a bit more, but I'll have to let it sit for awhile.

The story did feel a bit shaky from time to time, and I didn't like some of the loose ends (Sophie's mother may be selfish, but her sister seemed to genuinely care. What, does she never see her again?). And during the film's opening, talking the first minute or so, Sophie's walking animation was strangely choppy. That's not exactly a complaint, I was just taken aback by it. The animation definitely improved immediately afterwards, although every Ghibli film I've seen has one or two points with drastically exaggerated animation. But I should reiterate: it was great!
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Apr. 30th, 2009 @ 11:30 pm (no subject)
My deviantart has come alive! Turns out drawing is all sorts of fun.

And that's about all I've been doing. That and listening to Kom Susser Tod. My favorite morbidly upbeat song ever!
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Apr. 24th, 2009 @ 07:56 pm (no subject)
Okay, so if the ending to the Neon Genesis Evangelion anime is a practical joke, then the alternate ending that is End of Evangelion is just a big ol' middle finger. Talk about twisted.

Spoilers for those who haven't seen it? Who am I kidding, I'm 13 years late to the party.

Then again, I'm not even sure End of Evangelion is an alternate ending. From what I see it could very well just be all of the shit that went down behind the scenes during the Eva anime's final two episodes. The theory I'm resting on at the moment is that they follow the same track up until the point where humanity enters a single pool of consciousness. In the anime it seems like Shinji comes to terms with his deep, deep personal issues, and thus accepts the zen-like human instrumentality. In End of Evangelion he rejects it and returns to...a pretty much devastated earth. And then he tries to choke Asuka for some reason. What the fuck?

I love it, though. I haven't read a plot analysis or anything like that yet, obviously. Maybe Evangelion is the biggest cop-out piece of nonsense I've seen, or maybe it's the ballsiest. I have no idea! At any rate, I'm ordering every entry of Sadamoto's manga (though it seems to be on hiatus?) and currently "obtaining" Chapter 1 of Gainax's planned four-part alternate-take Evangelion films.

With the current state of my friends list I should probably just accept that I'm talking directly to Reeve when it comes to Evangelion. I'm losing my mind because I can't find anyone to chat with about this damned show! Also, what's your Gurren Lagann progress?
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Apr. 22nd, 2009 @ 11:49 pm CONGRATULATIONS
The ending to Neon Genesis Evangelion is the greatest practical joke of all time. I should be furious because I absolutely loved the show, but I couldn't stop myself from laughing. Are you fucking kidding me!? Bwahahahahahhahahaha.
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